Change Log 1.2.0

Had to make changes to compensate for the latest release.
The Kerbal EVA config is now a Module Manager Patch due to the new configuration and new suits. Sadly the fastest you will be able to sink without the chair or a submarine is 0.2m/s, once you have passed 70 units of EVA ballast. The new system by KSP also means that the kerbal now follows the land below rather than the surface of the water, which means that if the land beneath slopes down, your Kerbal will swim down with it rather than maintaining height in relation to the surface.
Patch adds a third inventory slot.
Increased EVA Ballast amount to 100 units.
Patch was created by the Fantastic Caerfinon who is busy making both places and missions to get more out of playing in the water.
If you have the excellent prerelease or full release version of SunkWorks by Angel-125, then you will need to have 86 units of ballast to overcome their patch, if you are not using their SCUBA diving gear cargo part in order to sink.
Brought across a few parts that KSP have removed from their latest, that are needed for a few of my parts. As they are now in my folder directory I have made some cosmetic changes to the textures. The new nacelles have a small chevron arrow to say which way is the front, so that when the building interface sneakily turns them around, you realise and don't end up with your thrust backwards. The micro docking port has been shaded yellow to set it apart from the new docking ports. The RCS blocks have made an attempt at looking as if the side thrust is coming from somewhere.
The new nacelles have imbeded impellers to give surface craft more thrust, they will cut out above 50m above sea level, as they are meant for sea going craft. You could have a surface skimming, electric engine wing in ground like craft if you really want.
The adjustable ballast weights now have a micro version that uses a different resource and can be adjusted using magic in the field. It was created for balancing the marine chair when an empty Kerbal is seated but if you forget to empty it before leaving the chair, your chair will sink, so adjusting the Kerbals ballast to even out is more practical. All the weights are now colour coded.
Have included latest Module Manager for the patch. If you don't wish to use module manager you will need to look in the patch folder and change the suffix from cfg to txt. If you then want to have the ballast system and slot, you will have to use the info from the patch to individually add to every Kerbal EVA config.
Unzip in main KSP folder.

Change Log 1.1.0

"Senior" Marine Engine no longer runs on magic and uses Electric Charge.
"Teen" Marine Engine, found and removed hidden Alternator.
"Sub Vernier" no longer drains a country's power grid in seconds.
"Ballast Ball" now has correct name.
Added 3 sizes of Water Nacelle for use with Ships. Have battery storage instead of fuel. Be careful if used at depth as will boost thrust considerably.
Added 3 sizes of Ballast Weight that use Cold Wars Aerospaces scrap resource and can be used to balance out the extra buoyancy of engines etc. Only Adjustable when building. Can be surface attached or stack attached and used like a micro node.
Added the scrap resource to the resources config of W.U.L.
Added a huge ballast tank for when you make big subs etc out of very buoyant parts.
Went through every config file and hopefully caught everything.

Unzip in main KSP 